AI GAME COMPANION

A second mind.
Never a second driver.

It watches the same match you do, speaks only when useful, answers on demand, and gives command back instantly.

COMPANION / LIVE OBSERVATION ONLY
POWER130 / 90CONTACTS2 NEWSECTOREAST 48,20
THREAT / HIGH

“Heavy armor is entering from the east. Your northern route is still open.”

1.4s
HOW IT BEHAVES

Helpful enough to speak.
Safe enough to act.

The companion combines deterministic game state with fog-respecting tactical views. It can explain, propose a safe order for confirmation, or delegate real-time play to OpenRA's native bot stack when AUTO is explicitly enabled.

Notices the change

New armor, a power deficit, a lost harvester, or a critically damaged unit—not a running commentary.

Game event → relevance gate

Respects fog of war

The model receives only the compact observation already visible to you. Hidden enemies stay hidden.

Snapshot → AI layer → one line

You retain command

Confirm individual actions, switch strategies by voice, or turn AUTO on. Interrupt speech or disable delegation at any moment.

Ask · confirm · delegate · take back
GO DEEPER

From a useful sentence to safe command.

The in-match surface stays quiet. The capability contract underneath it is explicit, inspectable, and interruptible.

Browse the full Capability Atlas
BUILT TO EVOLVE

The experience stays stable.
The models can change.

The game never talks to a model provider directly. A private AI layer owns model credentials and named capabilities, while deterministic OpenRA logic keeps economy, production, combat, and AUTO play moving without waiting on an LLM.

Read the architecture
OpenRA enginefog-respecting snapshot
OpenRA AIrelevance + safe actions
AI layernamed model routes
strategyprovider or local modeltranscriptionvoice input routespeechspoken response route