Haitan Network Coordination is your strongest weapon. “Many hands. One network.” A scattered force can hold ground. A connected force can choose where the battle happens. China’s fictional Haitan Network brings reconnaissance, precision armor and maritime reach into one coordinated offensive.
Allies · Doctrine Haitan Network Keep specialists and escorts close to your main force. Use reconnaissance to commit your armor where it matters.
Strengths Coordinated armor, specialist support and sea-to-land pressure.
Counterplay Disrupt the supporting units and attack separated formations.
In their own wordsWe remember an age when others drew the lines of our coast for us, and we promised it would never happen again. Our strength is not one hero but millions working as one: engineers, sailors, scouts and tank crews linked into a single network. We build ports, roads and ships, and we defend what we have built. Patience and discipline are our oldest virtues, so when the network moves, it moves together. We fight so that the sea brings trade to our shores, never invaders.
Through their rivals’ eyesTürkiye propaganda Haitan engineers lay roads and ports across half the world and call it partnership. Every new pier seems long enough for a carrier, and every loan arrives with a network attached.
Saudi Arabia grievance They enter our sea lanes as customers and stay as a navy. Their drone carriers patrol waters they never had to defend, and nobody outside the network ever gets a say.
Yemen grievance Distant fleets sail into our waters and call it protecting trade. Whose trade, and whose waters? A network that watches everything still does not understand the people on the shore.
In-world perspectives in a fictional game conflict. Each identity is a faction's own in-game self-image; each rival view is in-game propaganda or a grievance voiced by a named rival faction. None of it describes real people, faiths or events, or the real-world capability of any force.
CampaignsNo campaign is written for China yet.
Campaigns in RTS AI Between the Lines Played as America · 5 chapters A fictional Lebanese civilian campaign about care, contested memories and the cost of choosing. Multiple voices describe life in a district influenced by Hezbollah; none represents an entire community or supplies a verified historical account.
The Last Light A hillside district · dusk Names, Not Numbers The improvised clinic · night A Line to Home The damaged power district The Open Door A fictional coastal neighborhood What Remains The public radio room · dawn Mira, Rana, Nabil