Anatolian Guard Keep the initiative. Keep moving. “The homeland first. The initiative always.” Homeland Independence Initiative The Anatolian Guard is a fictional combined-arms force built to cross difficult ground without losing cohesion. Mechanized armor, drones and electronic warfare support a flexible approach to contested straits and inland routes.
Allies · Doctrine Anatolian Guard Pair your armored spearhead with reconnaissance and air cover. Change the direction of pressure before the opponent settles.
Strengths Mechanized flexibility and drone-supported attacks.
Counterplay Force unsupported units into fights and contest drone routes with air defense.
In their own wordsAnatolia has been a crossroads and a shield for thousands of years, and we are its guardians. We call every soldier Mehmetçik, and the whole nation stands behind that name. We build our own drones, our own armor and our own future, so no distant capital can switch them off. We are a bridge between continents, and a bridge must be guarded from both sides. Independence, honour and hospitality are not slogans to us; they are the oath we keep.
Through their rivals’ eyesIran propaganda They keep one foot in a distant alliance and the other on their neighbours' borders. Their drones are sold to every side of every quarrel, and they call that independence.
China grievance Ankara dreams of trade corridors that bypass everyone else's and calls its ambition a bridge. A guard who decides who may cross is no longer a bridge; he is a tollgate.
Hezbollah grievance They speak for the region in every forum, then send armor across their neighbours' borders and call it security. The Anatolian Guard moves fast, and it rarely asks permission.
In-world perspectives in a fictional game conflict. Each identity is a faction's own in-game self-image; each rival view is in-game propaganda or a grievance voiced by a named rival faction. None of it describes real people, faiths or events, or the real-world capability of any force.
CampaignsNo campaign is written for Türkiye yet.
Campaigns in RTS AI Between the Lines Played as America · 5 chapters A fictional Lebanese civilian campaign about care, contested memories and the cost of choosing. Multiple voices describe life in a district influenced by Hezbollah; none represents an entire community or supplies a verified historical account.
The Last Light A hillside district · dusk Names, Not Numbers The improvised clinic · night A Line to Home The damaged power district The Open Door A fictional coastal neighborhood What Remains The public radio room · dawn Mira, Rana, Nabil