The original Allied arsenal, as the game builds it.
8Infantry
16Vehicles
3Aircraft
4Naval
31Base
THE FORCE
Units, buildings & defenses
62 entries in the Classic rules.
Infantry8
Rifle Infantry$100
Rocket Soldier$300
Engineer$400
Tanya$1,800
Mechanic$500
Medic$200
Spy$500
Spy.england$250
Vehicles16
Light Tank$700
Medium Tank$850
Heavy Tank$1,150
Armored Personnel Carrier$850
Artillery$850
Chrono Tank$1,350
Mobile Flak$600
Ore Truck$1,100
Ranger$500
Mobile Construction Vehicle$2,000
Mobile Gap Generator$1,000
Minelayer$800
Mobile Radar Jammer$1,000
Phase Transport$1,000
Supply Truck$500
V2 Rocket Launcher$900
Aircraft3
Longbow$2,000
Black Hawk$1,500
Chinook$900
Naval4
Cruiser$2,400
Destroyer$1,000
Transport$500
Gunboat$500
Defenses4
AA Gun$800
Turret$800
Camo Pillbox$750
Pillbox$600
Buildings27
Advanced Power Plant$500
Fake Allied Tech Center$150
Allied Tech Center$1,500
Concrete Wall$200
Radar Dome$1,500
Fake Radar Dome$180
Fake Construction Yard$200
Fake Advanced Power Plant$50
Service Depot$1,200
Fake Service Depot$120
Fake Power Plant$30
Gap Generator$800
Helipad$500
Fake Missile Silo$250
Missile Silo$2,500
Fake Chronosphere$150
Chronosphere$1,500
Power Plant$300
Ore Refinery$1,400
Sandbag Wall$30
Silo$150
Naval Yard$1,000
Fake Naval Yard$100
Fake Allied Barracks$50
Allied Barracks$500
Fake War Factory$200
War Factory$2,000
Costs and stats come from this mode’s rules; bars compare units of the same kind. Country bonuses and upgrades can change play. These are development rosters, not a promise of public release coverage.
About this guide
Names, categories, costs and stats are measured from the game rules. Modern faction strategies are editorial guidance, and balance is still being refined.
Classic rule revision: cd9bcba176db. Unit pictures are rendered from the project’s own 3D models; original factions show their flag and names only. National flags: flag-icons (MIT).