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Flag of Hezbollah
Salvo and swarm

Hezbollah

Few fighters. Many rockets. Small drones.

  • 7Infantry
  • 8Vehicles
  • 1Aircraft
  • 4Naval
  • 19Base
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Hezbollah lineup: infantry, armor, aircraft, ships and defenses

How to play

Field a small core of veteran fighters, cover them with cheap rocket volleys and launch FPV drones from concealment. Fight from rough ground, keep drone teams inside their link and move launchers after each volley.

Strengths

Veteran infantry from the first minute, cheap rocket volume and regenerating micro-drones that cannons and artillery cannot hit.

Know the limits

Anti-air and small arms down FPV drones; kill the operator or leave the link. Close the rocket minimum range and use splash and detection against fewer, costlier fighters.

A fictional strategy-game roster built around light forces, concealed positions and vulnerable support nodes. It depicts gameplay roles, not real-world capability or operational doctrine.

IDENTITY

Patience is our armor. The hills are our walls.

We are sons and daughters of the southern hills, raised among olive groves, stone villages and the call to prayer. Our faith teaches patience, and patience has outlasted stronger armies. We have no fleets of jets, so we mastered what is simple, small and many: basic rockets, drones that fit in two hands, and hidden positions in every fold of the ridge. Our elite fighters train for years, and each of them carries the trust of a whole village. We do not fight for conquest; we fight so the villages behind us wake up free.

RIVALS’ VIEW

Through their enemies’ eyes

Flag of IsraelIsrael · propaganda

They dig launchers into the hills and call it resistance. An armed movement that answers to a distant patron decides when a whole country goes to war, and the country is never asked.

Flag of TürkiyeTürkiye · propaganda

Guns outside a state's command are a debt the whole nation ends up paying. A militia with its own missiles is not a shield; it is a second army that no parliament approved.

Flag of ChinaChina · grievance

Wars without front lines are poison for every port and partner. Their cheap rockets and swarms of tiny drones make the whole coast too dangerous to trade with, and they call that deterrence.

In-world perspectives in a fictional game conflict. Each identity is a faction's own in-game self-image; each rival view is in-game propaganda or a grievance voiced by a named rival faction. None of it describes real people, faiths or events, or the real-world capability of any force.

THE FORCE

Units, buildings & defenses

39 entries in the RTS AI rules, 19 unique to Hezbollah.

Buildings16

Shared
  • Cloning Vats$2,500
  • Service Depot$800
  • Barracks$500
  • Iron Curtain Device$2,500
  • Nuclear Missile Silo$5,000
  • Nuclear Reactor$1,000
  • Tesla Reactor$600
  • Psychic Sensor$1,000
  • Radar Tower$1,000
  • Ore Refinery$2,000
  • Battle Lab$2,000
  • Soviet Wall$100
  • War Factory$2,000
  • Naval Yard$1,000

Costs and stats come from this mode’s rules; bars compare units of the same kind. Country bonuses and upgrades can change play. These are development rosters, not a promise of public release coverage.

About this guide

Names, categories, costs and stats are measured from the game rules. Modern faction strategies are editorial guidance, and balance is still being refined.

RTS AI rule revision: b8ed15702329. Unit pictures are rendered from the project’s own 3D models; original factions show their flag and names only. National flags: flag-icons (MIT).