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Flag of Israel
Precision support

Israel

Protect the formation. Coordinate the strike.

  • 12Infantry
  • 20Vehicles
  • 6Aircraft
  • 7Naval
  • 26Base
Israel lineup: infantry, armor, aircraft, ships and defenses

How to play

Keep armor, carriers and observers together. Use powered relays to improve firing cycles and service stations to preserve damaged vehicles.

Strengths

Durable armor, infantry transport, finite-ammunition aviation, guided fires and local support.

Know the limits

Attack support nodes, cut power and surround expensive units with anti-armor or air threats.

A fictional strategy-game roster built around protected armor, forward observation and vulnerable support nodes. Its statistics and abilities are game abstractions.

IDENTITY

Every soldier covered. Every home defended.

Our country is small enough to cross in an afternoon, so every border is a front door. Most of us are reservists: teachers, engineers and farmers who leave the family table when the call comes. We carry a long memory, and it taught us to trust our own hands, our own ingenuity and one another. In our formations nobody moves alone: the observer, the tank and the shield cover each other. We do not fight to be feared; we fight so that our children can sleep.

RIVALS’ VIEW

Through their enemies’ eyes

Flag of HezbollahHezbollah · grievance

They fly over our hills as if the sky belonged to them. Behind all that precision is a command that has never learned to leave other people's ground.

Flag of IranIran · propaganda

They call their walls and interceptors defense, yet their reach always seems to end in someone else's country. Precision without restraint is still a very long arm.

Flag of YemenYemen · grievance

They trust machines more than neighbours, and every wall they build makes the region smaller. Their formations are protected so carefully that they forget who is standing outside them.

In-world perspectives in a fictional game conflict. Each identity is a faction's own in-game self-image; each rival view is in-game propaganda or a grievance voiced by a named rival faction. None of it describes real people, faiths or events, or the real-world capability of any force.

THE FORCE

Units, buildings & defenses

71 entries in the Classic rules, 18 unique to Israel. Pictured with the RTS AI models.

Vehicles20

Shared
  • Light Tank$700
  • Medium Tank$850
  • Heavy Tank$1,150
  • Armored Personnel Carrier$850
  • Artillery$850
  • Chrono Tank$1,350
  • Mobile Flak$600
  • Ore Truck$1,100
  • Ranger$500
  • Mobile Construction Vehicle$2,000
  • Mobile Gap Generator$1,000
  • Minelayer$800
  • Mobile Radar Jammer$1,000
  • Phase Transport$1,000
  • Supply Truck$500
  • V2 Rocket Launcher$900

Buildings19

Shared
  • Advanced Power Plant$500
  • Allied Tech Center$1,500
  • Concrete Wall$200
  • Radar Dome$1,500
  • Service Depot$1,200
  • Gap Generator$800
  • Helipad$500
  • Airfield$500
  • Missile Silo$2,500
  • Chronosphere$1,500
  • Power Plant$300
  • Ore Refinery$1,400
  • Sandbag Wall$30
  • Silo$150
  • Naval Yard$1,000
  • Allied Barracks$500
  • War Factory$2,000

Costs and stats come from this mode’s rules; bars compare units of the same kind. Country bonuses and upgrades can change play. These are development rosters, not a promise of public release coverage.

About this guide

Names, categories, costs and stats are measured from the game rules. Modern faction strategies are editorial guidance, and balance is still being refined.

Classic rule revision: cd9bcba176db. Unit pictures are rendered from the project’s own 3D models; original factions show their flag and names only. National flags: flag-icons (MIT).